using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_GIL_553 : SimTemplate //* Wispering Woods
	{
		// 

        CardDB.Card kid = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.GIL_553t);

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int pos = (ownplay) ? p.ownMinions.Count : p.enemyMinions.Count;

            p.callKid(kid, pos, ownplay, false);
            p.callKid(kid, pos, ownplay);
            p.callKid(kid, pos, ownplay);
            p.callKid(kid, pos, ownplay);
			if (p.owncards.Count <=3)p.evaluatePenality += 45;
			if (p.owncards.Count >=4)p.evaluatePenality -= 45;
        }
    }
}